Hello again! Today I wanted to show off some of the updates we're doing to the original red box version of DrunkQuest. A version we're now officially calling Red Label. In the 7 years since its release DrunkQuest has been played thousands of times in dozens of countries! During that time we've been lucky enough to have grown a community of players interested in supporting and expanding the game. We've been sent ideas for new house rules, suggestions on mechanics and lots of questions about how cards interact with each other. Those suggestions were saved to a spreadsheet we've been compiling with the intention of a 2nd Edition.
Now both bosses incorporate player ships into their gameplay. The Kraken requires all ships fire at it to be defeated. And Black Beard is willing to give your ship some extra firepower if you can prove you're a worthy sea captain by chugging more of your drink then your fellow questers! With the 2nd Edition I had planned to include cards that could upgrade your ship but unfortunately we aren't able to additional cards into the reprint of The 90 Proof Seas...
Drunk Quest Print-and-Playl
Drinking Quest is designed for two to four players with optional rules to play with more (I particularly like the Designated Driver GM rule). Playing through a full adventure can take an hour to two hours, but you have the option to play through just one or two quests at a time.
Then the group picks an adventure to take part in. The four quest decks for that adventure are separated out and each is shuffled. Someone reads out the description in the back of the book for the first quest in the adventure and the game starts.
In turn, players will be flipping up one card from the appropriate quest deck and acting on it. Cards come in two types. There are Monster cards that you have to fight and Event cards which require a saving throw.
Quests are finished when the deck runs out. At that point, everyone can go shopping again and heals up to full health. After completing the fourth quest you then draw a random Boss Monster. Here everyone has to fight the same monster. The player who deals the killing blow gets to hand out the loot to the other players with some rather silly booby prizes included for fun.
I would also like more decision points added to the quests. Having some choices to make would increase the replayability and make it feel more like a full role playing game. As it stands, after playing an adventure with four players you will have seen all of the cards and will know what to expect next time. Plus, while the jokes are funny the first time around, they get less amusing over time.
Honourable MentionsEscape Curse of the Temple Love Letter One Night Ultimate Werewolf Cockroach Poker Zombie Dice Monopoly Deal Deep Sea Adventure The Tabletop Bellhop Patreon Send questions to questions@tabletopbellhop.com
With a few exceptions, these Treasure Hunts can be played ANYWHERE just like our Signature Party Hunts. The Twist is that the clues in these hunts incorporate trivia questions and trivia games to challenge players on their knowledge of the given theme.
Haiku Warrior is an RPG card game told entirely through Haiku. This means that the story on the cards is very abstract and players are left to their own imaginations to fill in some of the story. Combine this imaginative storytelling mechanic with four pre-made characters and six randomized quests, and Haiku Warrior promises to have tons of re-playability while being simple to learn and play.
The stretch goals include a slew of guest Haikus written by folks like Jim Zub, Ali Spagnola, Perry Gripp, MC Lars, Robin Laws, and more that will go in to a seventh quest, adding even more re-playability to the game. There are reward levels for just a digital copy as well as higher reward levels for multiple copies of the game or copies of both Haiku Warrior and Drinking Quest.
After the parents-to-be have both been questioned separately and the answers have been recorded, bring them together. Give both mom and dad a piece of paper or a board and marker to record their answers.
The goal is not necessarily to defeat the boss, but rather to collect treasure (the boss obviously sitting on some). Gold+Gems is a form of highscore. I remember in Drakborgen (similar to the less pretty Dungeonquest) we never actually killed the dragon and rarely got out alive.
First draw two quest/task cards and also reveal the current and next phase by revealing the two top cards of the Phase Deck. Also set up the empty dungeon as seen [picture] and populate each corner room with a randomly chosen Guardian and hidden holy treasure.
Ships loosely based on Stellar Conquest -- a 1974 board game which is a bit obscure now but innovated the 4X genre. Master of Orion 1 /heavily/ referenced it. I believe the Atomic Rockets site guy (Chung) did some of the SC illustrations seen in early issues of The Space Gamer (1975) and these designs then ended up on some of the counters in silhouette form. He also did the Ogre design.
The ship battles in Legend of Galactic Heroes with tens of thousands of ships feel like they're a fit for the Stellar Conquest feel. Master of Orion 1 ship stacks could get pretty large too. So maybe each ship counter represents a "strike group" of undefined size.
Afaik, Stellar Conquest left the faction identities up to imagination, but I thought it would be amusing to use some of the random(?) creatures from The Space Gamer (#26) to cook something up. Metagaming released a game called Chitin which features some kind of proto Tyranids/Termagants (maybe inspired by Jack Vance's 1962 Dragon Masters?). But the spider-like Chitinoid in TSG#26 is likely not from the Chitin game.
Your last step before moving on to the Exam Simulator. It contains all 309 questions from our other practice tests and will cycle through your missed questions until you answer each one correctly. When you miss a question, you'll see it again at the very end.
Just like the real DMV exam. The Exam Simulator mimics the experience of an actual motorcycle knowledge exam, pulling random questions from a huge database. It has the same number of questions and the same passing score. No hints or explanations are provided. New questions every time you retake it.
Come on by for t-shirts, books, postcards, more books, and dice towers. My booth buddy Terry and I will be intermittently playing a D&D side-quest adventure for his Half-Orc Mii Grawp, so you can join us and roll some dice (or make questionable decisions) for his character.
I will be doing my awesome d20 dice game where I make up a random adventure for you when you spend $10 at the booth. Your roll on the over-sized, purple, twenty-sided die determines the treasure (free stuff!) that you find on your quest. Sound effects will be provided by my booth helper and Vancouver film-guru Terry Boake of Fractured Frames.
The adventure is designed to be a stand-alone Christmas quest. But with a few tweaks here and there, it could very easily be incorporated as a side story into any arctic campaign you have going. And with the popularity of the Icewind Dale: Rime of the Frostmaiden campaign setting, Claus for Concern can be slotted into any shenanigans around the Ten Towns.
HEADLINES: Memorializing mass shootings Watch VideoMemorials honoring those killed in mass shootings are being erected in cities across the country, raising questions about what story will be told and how best to honor the dead. Correspondent Martha Teichner reports on this unfortunate addition to the American architectural landscape.
SMALL WONDERS: The long and short of microgreens (Video)In 1993 engineer-turned-farmer Michael Clark was supplying produce to his friend, Virginia chef Craig Hartman, who requested some "baby greens." The result: ever-smaller lettuce leaves. Today, these tiny vegetables are a big ingredient in fancy restaurants, food magazines and windowsill farms. Correspondent David Pogue reports on how a trend was born.
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